Disgraced

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This game is total garbage.

Oops, did I spoil the review a little early? Should I have put in all of the negative points first? Well, probably, but people on the internet have short attention spans for long review posts. They probably only look for the yea/nay and call it a day. Anyway, Disgraced is a total disgrace (see what I did there?). Let me explain.

Disgraced is an RPG Maker game, and RPG Maker games are already a plague on the Earth because of their terrible graphics and awful copy/pasta scripts but this game goes way beyond that. First, let’s talk about the introduction. To introduce you to the game, Disgraced copies George Lucas. That is, they do the text scroll thing like in Star Wars. Which by itself… can be excused… maybe. Put some ambient music behind it, have scenes playing in the background, sure. I could live with that. I wouldn’t like it, I think it’s lazy, but I could live with it. This game just runs text up a black screen with way too much blank space between lines. You ever program? Imagine like 40 newlines between every line of code. Obnoxious and terrible execution.

The plot of the game is that you are a deserter that gets conned into leading a rebellion. Your qualification for this seems to be – you are a deserter. You didn’t kill the guy you were working for. You ran like a little girl. Your task is to ‘liberate’ (hostile takeover) three cities and gather enough support to take on Kyoto. You do this by walking all across Japan and going to every town. You need to gather the support of villages (usually via bribery) because you’re not allowed to attack the cities unless you have enough support.

Get enough support, fight samurai death squads, and beat the Shogun. Sounds awesome, right? Well, it’s not. The combat in this game has to some of the most poorly balanced combat I’ve ever seen. You will miss almost every single attack. You have two (2!) health bars to manage Vitality and Morale. If you run out of Vitality you die and if you run out of Morale you desert. Shit, it’s the same damn thing for the purpose of combat. May as well dump all your points in Vitality because my Morale never dropped below two-thirds.

And you best make all of the offerings to RNGsus because if you take a single crit you may as well reload your save because that person is likely dead. Like, dead dead. No revivals. Normally this wouldn’t be the worst thing in the world. After all, Fire Emblem does it too. But Fire Emblem’s RNG isn’t terrible. But combine that with the fact that your party does NOT level together, losing your level 7 dude with only level 1 goons to replace him means grinding or (in my case) reloading your save. And it wouldn’t be so bad but every attack (barring one skill, I think) is single-target. You have 3 people, they will almost always have 5. Which means you get 3 attacks a turn and they get 5. Combine that with the terrible RNG and you get a game in which combat is cancer. The SFX are too loud and the BGM is non-existent. Well, it’s there but even at max volume you can hardly hear it. Isn’t really any good either.

In fact, if I had to pick two words to describe this game, they would be ‘Needlessly Complicated’. There are so many skills (which again, many are functionally useless because who needs morale?) that leveling up certain skills makes you wonder where the newb traps are. The stats you level up (probably) don’t matter. I only ever leveled up ‘Might’ and I swept the game just fine. The resource management is also needlessly complicated, and serves only as means to bribe the villages to assist in your cause. This support manifests itself only by resources you supposedly collect once a day but I’m not sure that collection ever happened. You can collect a ton of allied units but because of the problem I mentioned above, there’s no reason to. Just use your first three goons to sweep the game (that’s what I did anyway).

The choices you make have zero impact on the game. I could’ve sworn I saw ‘Choices matter’ somewhere associated with this game. They don’t. Don’t waste your time. Press space through every dialogue, there’s nothing of value there. One you get some money rolling and can afford decent equipment (highest damage/accuracy) you can win any battle by killing enemies in one or two hits. This drastically improves your 3v5 situation to 3v3 or 3v2.

Let’s take a quick look at the map design. The game uses stock sprites from RPG Maker (exclusively, I think). And you can really tell because the wolf sprite doesn’t have the same style as some of the box sprites (among other things). And while this is terrible by itself, it becomes much, much worse when you don’t make it clear what you can walk through and what you cannot. Combine this with narrow passages and an NPC that stands LITERALLY IN YOUR WAY then navigating towns becomes insufferable.

This game is not worth $10; this game is not worth $1. It’s a short game (takes, maybe 4 hours to clear?) and you will not enjoy it. I guarantee it. Thanks for reading.

Artemis Hunt

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Disgraced

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