You know, I’ve always been a bit of a sucker for Norse stuff. I’m actually wearing my Fenrir necklace as I write this up. There’s just something so… raw and inspiring (and on occasion, messed up) about Norse legends. When I imagine myself a viking warrior, I feel so powerful. I’m a huge Berserk fan, and the word Berserk comes from the Norse language meaning “bear skinned”. Berserkers would wear a bear’s skin to signify that in combat, anyone was fair game. And there’s just something about that I can connect to. So when I saw Jotun, I knew that I would eventually purchase it.
Jotun is the story of a young girl that has died on the seas, being sent to Ginnungagap to prove herself. She does this by going through several worlds, collecting runes, and conquering the Jotun that live there. All of this is for the purpose of “proving oneself to the gods”. There isn’t really any dialogue, just narration that I assume is in the nordic language. I wouldn’t know for sure though, I don’t speak it. The narrators are suitably… husk sounding. Tough sounding. Maybe it’s the language, I dunno.
The game is beautiful. Straight up beautiful. ‘Nuff sed.
The combat feels clunky at times. You have an axe. You have blessings from the gods that give you various buffs when active. You have a fast, weak attack and you have a slow, strong attack. The strong attack feels too slow. I took kendo for a year and the amount of time you spend with your axe above your head for the strong attack is unrealistic. If your weapon is above your head, it’s not protecting your body. This is just unreasonable. It also does less damage than the weak attack does in the time it takes to use. I’d only ever use the strong attack when my enemy was in the air so I could hit them as soon as they land and then switch to weak attack. Freya’s blessing also speeds up the weak attack so it becomes even more useful. You can get Thor’s blessing to power up your strong attack but… too slow.
The game is in 2D but the characters have 3D hitboxes. This becomes especially frustrating in boss fights with enemies that stand (so, almost all of them). because the hitbox when they’re standing is half the size of the one when they’re on the ground. Which, sure, it’s realistic, but it can become difficult to judge whether or not your strike will hit because the hitbox is so weird. The devs were nice enough to show us a shadow of our character when it’s behind a boss, but they weren’t nice enough to show us shadows of things falling from the sky that are behind the boss. So quite a few deaths of mine were caused by attacks I literally could not see coming. Not to mention that if your character is where a titan will stagger, it will get knocked back into those hazards you were avoiding. Extremely annoying.
Overall? Great game even if some fights are exceedingly frustrating. Definitely recommend. Thanks for reading.