I regret to inform you that I write this review without having finished the game. Not for lack effort, but because it’s just not feasible. I’ll go into why later in the review.
JumpJet Rex is a colourful speedrun game about a dinosaur that collects stars to save the universe. Something like that anyway. There are some 30+ delightful little worlds with each type of world (ice, desolate space base, etc.) seeming to have their own little chiptune to go with it. And these are some damn good chiptunes. I bought the game through Chrono GG so it came with the soundtrack and my god was it worth it. Definitely got some workout tunes out of it (should I ever be finish my selection of podcasts). Really, have a listen to some of them. You can also customize the appearance of your dinosaur, 4 elements. Head, skin tone, shoes, jumpjet particles. But that’s dress-up and I don’t find it particularly enjoyable.
In each level you collect rings to unlock the gate. Pass the finish line and you’ve completed it, you earn a star. You can earn up to three stars per level. One for completion, one for not dying, and one for speedrunning. You need to collect some number of stars to unlock the next few levels. Simple enough. I usually settled for completing without dying to grind stars because I only needed to be careful to progress. But some levels are easy to speedrun if you take advantage of checkpoints (and dying). So I took those too. You can also download ghosts within the game of the top players in the world or people near your skill level to see how they do things. So it provides a good improvement tool within the game, well done.
As the game goes on, and certain elements get added to the levels, I saw some SIGNIFICANT frame drops. Like, we’re talking 2 fps frame drops. The culprits seem to be certain environmental objects. Patches of thorns that disburse leaves and these globules that travel up and down. And it became a real pain on a particular boss fight called ‘Seedmour’ in which the level is full of these thorn patches so after maybe a minute of fighting the boss you’d be unable to do anything for several minutes due to the fps drop. Alt-tabbing seemed to help, but I don’t know for sure. That boss fight was a particularly annoying because after dropping the boss’s health to zero you also had to ground-pound it before it got back up and if you happened to be stuck in 2 fps time when that window presented itself… prepare yourself to have to hit it again because there’s no way you’re going to do it in time. And this is why I haven’t finished the game. Because in the later levels this becomes a constant issue and you kinda need the frames in a speedrunning game if you want it to be fun. (I suspect the issue is some kind of garbage collection or object recycling code).
Other than that though, the game is brilliant. Definitely recommend giving it a go. Thanks for reading.