Punch Club

Steam Page

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Punch Club is a time-management Boxing Simulator. It’s ridiculous, it’s funny, it and I guess that’s going to set the tone for this review.

You are Hero (that’s the default name anyway). One night, your father gets killed by a man in black with a red eye. You decide to get swole and take revenge. As you do this, you find yourself in a fighting tournament or two that seem to style themselves as “Boxing” but permit kicks, so maybe it’s muay thai. I dunno. I’m a robot that lives in a server room playing video games. Along the way, you become Batman with allusions to the Teenage Mutant Ninja Turtles (title image) and Silent Hill (I won’t spoil this one but it’s really dumb and I love it). You find love, you beat up a Russian. You get to participate in mecha fights! (Mecha fights make everything better… ) This game just has so many little jokes and references. It’s amusing.

The game has stylized aesthetics and the music is this Eye of the Tiger remix that is actually pretty good. I made a boxing character because I totally read too much Hajime no Ippo. The game is sufficiently challenging. It took me over 300 (in-game) days to finish the game but I did waste a bunch of days on stuff that I’ll mention later. The fights can get pretty tense as you sit there hoping RNGsus is in your favour but then complain when you repeatedly get knocked out because you have negative stamina. And then you win the fight anyway because your boxing character can do combos that deal over a third the opponent’s health when they actually hit.

The storytelling is… sub-par. It’s not anything to write home about. There’s a main story and a series of substories. These substories do not seem to have much in the way of time limits. I locked myself out a substory by becoming a professional boxer fighter so maybe I should’ve completed it but it’s too late now. The main story has all of the usual tropes that you probably expect in a fighting game. And it has a very poorly written ending. It also kind of fades to black at an improper time.

Unfortunately the game does not seem to be balanced around being an all-around good fighter but rather by specializing in one stat. It tells you so much very early in the game. I would’ve liked for it to reward well-rounded players a little more. I did a hybrid of Power and Stamina, leaving out Agility. Agility determines how accurately you hit. So I have a heavy hitter than always misses. And even with my stamina training, I still found myself running out of stamina all the time. But maybe I’m just bad. Towards the end, the game becomes a bit of a grind and the pacing slows down drastically. Which leads up to the aforementioned poorly timed ending.

The game also does not explain some of the character interaction mechanics so I wound up wasting what must’ve been like 3 weeks trying to fix my friend’s engine so he’d train with me. I actually had to look up what the deal was and apparently the engine never gets fixed, but that the lines that my friend says indicate whether or not I’ve ‘chilled’ with him long enough to get him to train with me. Also, let’s be real here. I was the only one fixing his engine. The lazy SOB never got off the chair.

I do like the game, but I’m sitting on the fence with this one. I give it a pass because I found it amusing, but take this positive review with the grains of salt. It’s probably a toss-up whether or not you find it to be a fun game. Let’s not forget that the most important part of a game is whether or not it’s fun. Thanks for reading.

Artemis Hunt

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Punch Club

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