I am a regular speedrunner of Momodora: Reverie Under the Moonlight. I’ve gotten my time to a pretty good spot and while I love the game to death, I’ve been flirting with other games just as a change of pace. Sometimes I watch speedruns and the Shantae series has been on the radar for a while because
the “plot” is amazing it looks really cute. So while it was on sale, I bought the bundle. Looked up the order the games are in (chronologically) and started up Risky’s Revenge.
Boy what a mistake that was.
In Risky’s Revenge (a sequel to GBC game I will likely never play) you play as Shantae. She is a half-genie girl that acts as the guardian of Scuttle Town. One day, while her uncle unveils the magic lamp, an artifact he found, pirates attack and steal the lamp. Your job? Get the lamp back. Seems simple enough. In metroidvania style, you gather your genie powers from magic fountains throughout the world, become super powered, only to lose these powers in the final fight not like you were using the powers to fight anyway (we’ll come back to that).
Aesthetically, the game is quite well-designed. It diverges a bit from the typical metroidvania style of screen transition by instead showing you a faded version of the screen behind you as you travel through your current screen. This is a pretty cool innovation because now you don’t get surprised by random flea knocking you back into the prior screen. You always know where you’re going to land. Only works one way though, so to prevent you from getting mauled on the way to a screen “in the foreground” you’ll always land on a safe spot after transition. That’s not to say the usual screen transition from one room to another isn’t still there. Just that I found this little experimentation interesting. This experimentation creates a pseudo-3D map. The map is also very compact. There aren’t too many places to go in the game. Overall, maybe 3 major zones. So the design is incredibly efficient! The art design (as stated earlier) is quite cute. All of the designs feel good. The audio design is sweet too.
Unfortunately, while I praised the design in terms of ‘efficiency’, I’m afraid that the design is incredibly frustrating. James Montagna. That’s right, I wrote down your name before preparing this review. Why? Because SCREW YOU AND YOUR LEVEL DESIGN. I absolutely hate backtracking in games. I will tolerate backtracking if it’s to find new full zones in games. But in this case, you have to go to Zone A to get story progress then go to Zone B where you get a powerup which you need to use again in Zone A to get another piece of story progress to complete Zone B. Absolutely disgusting. I hate you. I want my five hours of life back. You can teleport between areas of the map but for some reason there’s no teleport in Scuttle Town, the hub for the game. Which makes no sense.
But wait! Are we incentivized to to back to these zones? What do we get? Well, magic jam, an item that lets you buy more item skills. But I went through the entire game only really using 2 items once. The fireball you use to break a wood barrier (why there’s a wood barrier, lord knows) and lightning to activate a bomb (required for story). The rest of the time, the pike ball pretty much carried me through the game.
Honestly, the backtracking added so much to the runtime of this game. I wonder if it’s intentional padding.
Oh yeah, let’s go back to the powers thing. So being half-genie you get to transform into aminals throughout the game. It’s the main map exploration gimmick. Now thank goodness the animals are never really used for combat on land, because if they were. Wooh boy I’d be ready to split skulls. Spoiler alert – the final boss of the game is you(r genie half) and you lose your ability to transform for this fight. How retarded would it be to spend the entire game collecting powers, using them, only to lose them for the final fight? That is horrendous game design.
Overall, I found the game more frustrating that enjoyable. I plan to try out the others, but this one is going to be a no from me. I wanted to like it, but I just can’t give this a pass possibly because of the map/power interaction. That’ll be it from me though. Thanks for reading.